Summoner Tree
From EQ2-Daily.com EQ2 Wiki
The Summoner Achievement Ability tree is used by Conjurors and Necromancers to spend their achievement points.
Possess Minion
This is the root ability for the summoner tree.
The summoner is granted control of their pet, including movement, attack, and using spells through the perspective of their pet.
- Allows caster to take control of target
This ability transfers your consciousness into your pet. Your primary hotkey bar is replaced by one for the pet's abilities. You have no access to your own abilities while possessing your pet. If your pet dies while you are possessing it, you will also die.
Theurgist (Strength) Branch
The Theurgist branch focuses on strength and some general combat abilities.
Theurgist's Strength
Increases the Therugist's strength by 8 for each rank.
- Increases STR of caster
This is permanent.
Animated Dagger
Quickly summons an animated dagger to attack the Theurgist's target.
- Summons a limited pet to aid the caster
- If Dagger equipped in Primary
This is could be considered a short term piercing damage DoT.
Parrying
Theurgists are skilled in the art of parrying to the naked eye, but they would rather not let others catch on so they command their weapon to parry for them.
- Caster will Parry a percent of incoming attacks.
This is permanent.
Wild Channeling
Increases the Therugist's chances of critical spell damage.
- Increases Damage Spell Crit Chance of caster by a percentage.
This is permanent.
Implode
Sacrifice the Therugist's summoned pet. All enemies near the pet suffer magic damage and the Therugist's next sommon pet spell requires half the normal calling time.
- Applies Implosive Force, lasts for 1.0 second
- Inflicts magic damage on targets in Area of Effect
- Inflicts 150% of max health in magic damage on target (pet).
- Increases casting speed of your sommon pet spells by 100% (next 10 seconds).
- You cannot cast this spell while your pet has a death prevention spell on it.
Cabalist (Agility) Branch
The Cabalist branch focuses on agility and your scout pet (air or shadow). Some of the abilities are only available when using your scout pet.
Cabalist's Agility
Increases the Cabalist's agility by 6 for each rank.
- Increases AGI of caster.
This is a permanent increase.
Distracting Strike
The Cabalist's scout pet will cause the next enemy it strikes to have less hate towards the Cabalist.
- On a successful melee attack this spell will cast Scout Distraction on target of attack.
- Decreases threat
- You must have an air or shadow pet in order to use this ability.
This has a 30 second recast time.
Cabalist's Cover
Grants the Cabalist's pet a chance to shield its master from melee attacks by allowing its master a chance to use the pet's avoidance check after the cabalist's own avoidance check.
- Applies Cabalist's Cover
- Grants target (you) a percentage chance of making an additional attempt to avoid being hit by a melee attack using the caster's (pet) avoidance.
This appears to be a long term buff and requires you to be within 20 meters of your pet.
Minion's Zeal
Increases the Cabalist's scout pet's chance at critical melee damage.
- Increases Melee Crit Chance of target by a percentage.
- You must have an air or shadow pet in order to use this ability.
This remains in effect until cancelled.
Shadowstep
The Cabalist's scout pet instantly teleports to your target. This spell has no casting time, cannot be interrupted, and can be used while in the middle of casting another spell.
- Teleports your pet to your target.
- You must have an air or shadow pet in order to use this ability.
Perceptor (Stamina) Branch
The Perceptor branch focuses on stamina and your fighter pet (earth or zombie). Some of the abilities require that you be using your fighter pet.
Perceptor's Stamina
Increases the Perceptor's stamina by 7 per rank.
- Increases STA of caster
This is permanent.
Shockwave
The Perceptor commands their fighter pet to knockdown all enemies surrounding it after its next successful melee hit.
- On a successful melee attack this spell will cast Shockwave on target of attack.
- Inflicts melee damage on targets in area
- Applies Knockdown. Lasts for 2.0 seconds.
- If target is not Epic.
- You must have a fighter minion in order to use this ability.
Perceptor's Bodyguard
Allows the Perceptor's pet to protect their master, sometimes absorbing some of the phiysical damage the Perceptor would otherwise take.
- Applies Perceptor's Bodyguard.
- A percentage chance to intercept all physical damage on target (you).
- On a successful interrupt caster (pet) takes a percentage of attack damges, target takes a percentage of attack damage.
- A percentage chance to intercept all physical damage on target (you).
This is a long term buff and you must be withing 20 meters of your pet.
Perceptor's Command
Your fighter pet absorbs some of the hate that would have been directed towards you.
- Causes a percentage Threat to transfer to target (pet) when in combat.
- You must have a fighter minion in order to use this ability.
Unflinching Servant
The Perceptor's fighter pet becomes immune to most knockbacks, stuns, and all area affect abilities that do not directly target it. However, the Perceptor's pet also cannot use any of its combat arts.
- Prevents AOE (except when direct)
- Stifles target (pet)
- Makes target immune to stun effects
- You must have a fighter minion in order to use this ability.
This sounds like a good ability to use when your pet is out of power. This remains in effect until cancelled.
Animist (Wisdom) branch
The Animist branch focuses on wisdom.
Animist's Wisdom
Increases the Animist's wisdom by 5 ber rank.
- Increases WIS of caster.
This is permanent.
Animist's Transference
Transfers health from the Animist's pet to an ally.
- Heals target
- Inflicts slightly more magic damage on pet.
- If Staff is equipped in Primary.
Note: there may be more conditions; however they don't show up in examine.
Minion's Barrier
Increases defense skill for the Animist's pet.
- Increases Defense of target
This remains in effect until cancelled.
Minion's Uproar
Increases casting and combat skills for Animist's pet.
- Increases Crushing, Piercing, and Slashing of target.
- Increases Disruption and Focus of target.
This remains in effect until cancelled.
Animist Bond
Allows the Animist's pet to consume power to prevent the loss of health for a short duration.
- 100% of the health damage received by the target is instead converted into 50% power damage.
Magician (Intelligence) Branch
The Magician branch focuses on intelligence and your mage pet (fire or grim). Some of the abilities require that you be using your mage pet.
Magician's Intelligence
Increases the Magician's intellegence by 4 for each rank
- Increases INT of caster
This is permanent.
Magic Leash
The encounter that the Magician's mage pet has targeted has their hate derceased towards the Magician's mage pet.
- Applies Magic Leash. Lasts for 1.0 seconds.
- Decreases Threat
- You must have a mage pet to use this ability.
This can be used every 30 seconds. If you use this ability outside of combat, it will force everyone in your group to yawn.
Minion's Warding
Allows the Magician's pet to protect their master, sometimes absorbing most of the spell damage the Magician would otherwise take.
- Applies Minion's Warding.
- percentage change to intercept all magical damage on target (you).
- On a successful intercept caster (pet) takes a percentage of attack damage, target taks a percentage of attack damage.
- percentage change to intercept all magical damage on target (you).
This is a long term buff.
Arcane Minion
Your caster pet gains spellcasting and attack haste.
- Reduces Casting times of target (pet) by a percentage.
- Increases Attack Speed of target by a percentage.
- You must have a mage pet to use this ability.
The remains in effect until cancelled.
Empower Servant
Your Sorcerer pet instantly replenishes some of the power of any spell they cast. Some of the power conserved is converted into a heal for your pet.
- 30% of target's (pet) power consumed will be added to target's health
- target will lose 30% less power when power is consumed
- You must have a mage pet to use this ability.
The remains in effect until cancelled.
