Monk combat arts
From EQ2-Daily.com EQ2 Wiki
The following are all the combat arts given to the monk class. They are organized into "spell lines" of arts.
| 20 | Mend | Heals a percentage of target's health. |
| 21 | Sparking Cobra | A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit |
| 21 | Stance: Tranquil Blessing | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance |
| 22 | Hand Clap | Interrupts and increases the hate of all enemies in an encounter towards the monk. |
| 22 | Swooping Dragon | A flying kick attack that deals additional heat damage over time on the target. |
| 23 | Wisdom of Zephyl | Increases the attack speed of the group. |
| 24 | Grappling Bear | A melee attack that deals moderate damage and decreases the target's defense if it hits. |
| 24 | Wind Walk | Allows a monk to travel invisibly until the monk is drained of power. |
| 25 | Plodding Tortoise | A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
| 26 | Face of the Mountain | Increases slashing, piercing, and crushing resistance and roots the monk in place |
| 26 | Karmic Focus | Increases the monk's strength and wisdom. |
| 27 | Rushing Bear | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
| 27 | Will of the Serpent | Dispels hostile mental and noxious effects on the monk. This ability can be used while stifled or stunned. |
| 28 | Dragon Stance | Every attack the monk makes has a chance to increase hate with the attacked target. |
| 29 | Jolting Hand | For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks |
| 29 | Pouncing Tiger | A melee attack that does some extra damage. |
| 30 | Stance: Sweeping Crane | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance |
| 30 | Winters Talon | A flying kick attack that freezes the opponent on a successful hit. |
| 31 | Silent Threat | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
| 31 | Stumbling Boar | A high damage melee attack that costs the monk's health instead of power. |
| 32 | Everburning Flame | Increases the monk's attack rate at the cost of slowly draining health. |
| 32 | Martial Discipline | Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill |
| 33 | Darting Sparrow | Launches a flurry of attacks. |
| 33 | Swooping Hawk | A melee attack that deals moderate slashing damage. |
| 34 | Compress | Heals a percentage of target's health. |
| 35 | Stance: Whispering Blessing | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance |
| 35 | Swooping Eagle | A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit |
| 36 | Diving Dragon | A flying kick attack that deals additional heat damage over time on the target. |
| 36 | Focus Energy | Interrupts and increases the hate of all enemies in an encounter towards the monk. |
| 37 | Quiet Purity | Increases the attack speed of the group. |
| 38 | Striking Cobra | A melee attack that deals moderate damage and decreases the target's defense if it hits. |
| 39 | Biting Mantis | A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
| 40 | Control Breathing | Increases the monk's strength and wisdom. |
| 40 | Stone Stance | Stuns the monk in place while greatly increasing trauma mitigation. |
| 40 | Walk Like Mountain | Increases slashing, piercing, and crushing resistance and roots the monk in place |
| 41 | Charging Tiger | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
| 41 | Will of the Wind | Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned |
| 42 | Dragon Advance | Every attack the monk makes has a chance to increase hate with the attacked target. |
| 43 | Shocking Hand | For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks |
| 43 | Waking Dragon | A melee attack that does some extra damage. |
| 44 | Icy Talon | A flying kick attack that freezes the opponent on a successful hit. |
| 44 | Stance: Spider Stance | This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed |
| 44 | Stance: Winding Dragon | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance |
| 45 | Freezing Palm | A high damage melee attack that costs the monk's health instead of power. |
| 45 | Infuriating Calm | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
| 46 | Everburning Fire | Increases the monk's attack rate at the cost of slowly draining health. |
| 46 | Transcendent Vision | Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill |
| 47 | Diving Phoenix | A melee attack that deals moderate slashing damage. |
| 47 | Lunging Mongoose | Launches a flurry of attacks. |
| 48 | Heal | Heals a percentage of target's health. |
| 49 | Stance: Halcyon Blessing | Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense and parry skill. This is the monk's primary offensive stance |
| 49 | Storming Hydra | A melee attack that strikes all nearby enemies surrounding the monk, dealing magic damage when they are hit |
| 50 | Agitate Spirit | Interrupts and increases the hate of all enemies in an encounter towards the monk. |
| 50 | Flying Dragon | A flying kick attack that deals additional heat damage over time on the target. |
| 50 | Silent Palm | A powerful attack that stifles the target for a short duration. Every time the target takes damage, there is a small chance the stifle effect will break early |
| 51 | Calm Tranquility | Increases the attack speed of the group. |
| 52 | Lunging Cobra | A melee attack that deals moderate damage and decreases the target's defense if it hits. |
| 52 | Outward Calm | Allows the monk to ward non-physical sources of damage for a short duration. |
| 53 | Swooping Crane | A powerful kick attack that deals crushing damage and knocks the target down on a successful hit. |
| 54 | Boulder Stance | Stuns the monk in place while greatly increasing trauma mitigation. |
| 54 | Inner Calm | Increases the monk's strength and wisdom. |
| 54 | Skin Like Mountain | Increases slashing, piercing, and crushing resistance and roots the monk in place |
| 55 | Stalking Leopard | A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit. |
| 55 | Tsunami | For a brief moment the monk will be able to riposte all melee damage from the front, and parry all damage from behind. |
| 55 | Will of the Sky | Dispels hostile mental, noxious and elemental effects on the monk. This ability can be used while stifled or stunned |
| 56 | Storm Stance | Every attack the monk makes has a chance to increase hate with the attacked target. |
| 57 | Rumbling Wyrm | A melee attack that does some extra damage. |
| 57 | Storming Palm | For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks |
| 58 | Arctic Talon | A flying kick attack that freezes the opponent on a successful hit. |
| 58 | Fall of the Phoenix | Allows the monk to sometimes trick enemies into thinking that the entire group is dead. |
| 58 | Stance: Black Widow Stance | This stance combines some of the elements from the monk's primary offensive and defensive stances, granting increased physical damage mitigation, deflection and offense skill, and attack speed |
| 58 | Stance: Coiling Serpent | Greatly increases defense, deflection, physical and mental damage mitigation at the cost of offensive melee skills and combat attack damage. This is the monk's primary defensive stance |
| 59 | Frozen Palm | A high damage melee attack that costs the monk's health instead of power. |
| 59 | Infuriating Tranquility | Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned. |
| 60 | Everburning Blaze | Increases the monk's attack rate at the cost of slowly draining health. |
| 60 | Tranquil Vision | Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill |
