Enchanter

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OBSOLETE

The Enchanter

This is the precursor to the Illusionist and Coercer classes; part of the Mage archetype.

Main Stat: Intelligence

Armor Type: Very Light (Cloth)

Weapon Type: 2 Handed Staffs, 1 Handed Daggers and Wands, and Dual Wield Daggers.

HO Color and pictures: Red. Flame, Star, and Lightning.


Main spells:

-Charm: This allows you to charm a mob for a duration of time. That mob will become your pet in every way, until it breaks. This eventually becomes a Coercer only ability.

-Mezz: This is the enchanter ability. It will "freeze" a mob for a set duration, unless someone in some way damages the mob. This is one of the most useful abilities in the game for groups, and it will save you more than once.

-Breeze: This line of spells increases mana regen in battle for your group. This allows you to fight for a longer period of time without stopping (this means less downtime, which means more XP!).

-Haste: This increases the attack speed of one ally, and each spell costs 1 concentration. It is best to Haste the tank first, then whatever scout classes you might have.

-Illusory Pet: This becomes an Illusionist only ability. It summons a copy of the Enchanter to serve has the caster's pet.